Source Maps
Source Map Recovery
script_main.CdrVs4P6.mjs
var $=this,a=({_:t,o:n,p:r})=>{const o=t.length;for(let i=0;i<o;i++){r[i]=n(t[i],i)};return r};
e.createElement("svg",{className:"framer-h3lo3p",viewBox:"0 0 24 24"},e.createElement("path",{d:"M 4 12 L 11 19 L 20 5"}));
const c=({d:e,f:o})=>e.map(($)=>a({_:$,o,p:[]}));function l(e){return e.replace(/[A-Z]/g,n=>"-"+n.toLowerCase())}
var o=({stroke:n="#000",speed:s=1.2})=>{return e.createElement(t.svg,{className:"framer-h3lo3p",viewBox:"0 0 24 24"},e.createElement(t.path,{d:"M 4 12 L 11 19 L 20 5",stroke:n,strokeWidth:2}))};
line 2, col 247
script_main.CdrVs4P6.mjs.map
found
{
  "version": 3,
  "file": "script_main.CdrVs4P6.mjs",
  "sources": [
    "src/components/HelloLoader.tsx",
    "src/lib/animations.ts",
    "src/utils/colors.ts"
  ],
  "names": ["HelloLoader", "stroke", "speed", "useEffect"],
  "mappings": "AAAA,SAAS,YAAY,CAAC,QAAO,OAAM,KAAK..."
}
VLQ · 3 sources
RECOVERED · src/components/HelloLoader.tsx
via sourcemap
3 sources mapped · resolving positions.js.map · v3

Source Maps

When the bundle ships its .js.map, yank uses it directly: minified positions map straight back to authored TSX files and line numbers. When the sourcemap is stripped, yank falls through to its class-anchor decompiler — but recovery from sourcemaps is exact, not heuristic.